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H-Hour Maps

H-Hour Maps

H-Hour Maps

H-Hour Maps

H-Hour Maps

Russ and H-Hour Maps

There’s a lot to be said for the intensity required to create something from nothing—to us it’s the same feeling you get when playing a game transports you to a different place—but we also get to research and think deeply about the place we’re making.

Sismis

The church in Sismis is a focal point in many of the battles that erupt. Great cover and high ground, just don't get distracted by the rainbow of light coming through the stained glass windows!

Premier Map

Sismis was our first H-Hour map, a labor of love for the entire team. The Apothecary shown here features functioning doors and many points of entry and egress. Used well it can be a formidable stronghold for your team.

WolfRun

Our second of many maps to come, WolfRun is shaping up to be a map that encourages great close combat strafing wars. Players descend from their bases and meet head on.

Crossing the Waters

WolfRun is divided by a water feature. Careful, snipers and campers alike may venture to this side to catch you by surprise.

Recent Updates

Weekly "Quick Look" - 29 June 2015

Posted on Jun 29 2015 11:20 AM in General
Hey guys, Russ here... I’m very excited to introduce the new map I’ve been working on. Based on feedback from the community, this is a totally new layout based in an Indonesian mannequin factory featuring both breach points and tunnels to provide a...
Read More >>    198 comments   

Weekly "Quick Look" - 22 June 2015

Posted on Jun 22 2015 10:46 AM in General
Hello H-Hour community! After an exciting last week, the SOFs staff is all back at the studio and working hard on the next phase of development. Kevin and I both have some thoughts to share about our week at E3 and the things we experienced while...
Read More >>    98 comments   

Weekly "Quick Look" - 15 June 2015

Posted on Jun 15 2015 10:25 AM in General
Hello H-Hour community! This week marks an important milestone for the development of H-Hour: World's Elite. Kevin and I are flying out to Los Angeles to spend the week at E3. For those of you who are not familiar, E3 (or the Electronic Entertainmen...
Read More >>    90 comments   

Recent Community Topics

01 July 2015 Patch Update? - I am not asking for a specific date for when the patch is coming, i know SOF is working very hard to get it out.  All I am asking for is an...
30 June 2015 Devs on Tonight..... Possible Update Today? - Was playing earlier and seen dev room had players in it. Possible update or just more testing? They did say early in the week
29 June 2015 Weekly "Quick Look" - 29 June 2015 - Hey guys, Russ here...I’m very excited to introduce the new map I’...
29 June 2015 SOF - SOF HHour is all that we have right now. This is it and there needs to be more than what we have now. What made socom, socom was the fact that y...
28 June 2015 continue/escape button not working - Since the button input update on h hour menus my options/ escape button on ps4 joypad isn't working. When you press it nothing happens. The set...
26 June 2015 Early Access question - So I am a HUGE Socom fan, longtime supporter of the franchise but this early access has gotten be a bit nervous.   I see only...
25 June 2015 SOCOM 1-3 Vet Chiming In - Suggestions - I got in right before the beta closed. Eventually got the game working, found resolution settings to make the game playable on my surface pro 3, an...
22 June 2015 Weekly "Quick Look" - 22 June 2015 - Hello H-Hour community!
21 June 2015 The new jump - Was it deliberately made so we can't jump as high anymore?   There is now certain places you could jump onto that you now can...
15 June 2015 Weekly "Quick Look" - 15 June 2015 - Hello H-Hour community!

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