There’s a lot to be said for the intensity required to create something from nothing—to us it’s the same feeling you get when playing a game transports you to a different place—but we also get to research and think deeply about the place we’re making.
The church in Sismis is a focal point in many of the battles that erupt. Great cover and high ground, just don't get distracted by the rainbow of light coming through the stained glass windows!
Sismis was our first H-Hour map, a labor of love for the entire team. The Apothecary shown here features functioning doors and many points of entry and egress. Used well it can be a formidable stronghold for your team.
Our second of many maps to come, WolfRun is shaping up to be a map that encourages great close combat strafing wars. Players descend from their bases and meet head on.
Crossing the Waters
WolfRun is divided by a water feature. Careful, snipers and campers alike may venture to this side to catch you by surprise.
Posted on Jun 29 2015 11:20 AM in General
Hey guys, Russ here...
I’m very excited to introduce the new map I’ve been working on. Based on feedback from the community, this is a totally new layout based in an Indonesian mannequin factory featuring both breach points and tunnels to provide a...
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Posted on Jun 22 2015 10:46 AM in General
Hello H-Hour community!
After an exciting last week, the SOFs staff is all back at the studio and working hard on the next phase of development. Kevin and I both have some thoughts to share about our week at E3 and the things we experienced while...
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Posted on Jun 15 2015 10:25 AM in General
Hello H-Hour community!
This week marks an important milestone for the development of H-Hour: World's Elite. Kevin and I are flying out to Los Angeles to spend the week at E3. For those of you who are not familiar, E3 (or the Electronic Entertainmen...
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29 June 2015SOF
- SOF HHour is all that we have right now. This is it and there needs to be more than what we have now. What made socom, socom was the fact that y...
28 June 2015continue/escape button not working
- Since the button input update on h hour menus my options/ escape button on ps4 joypad isn't working. When you press it nothing happens.
26 June 2015Early Access question
- So I am a HUGE Socom fan, longtime supporter of the franchise but this early access has gotten be a bit nervous.
I see only...
25 June 2015SOCOM 1-3 Vet Chiming In - Suggestions
- I got in right before the beta closed. Eventually got the game working, found resolution settings to make the game playable on my surface pro 3, an...