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H-Hour: World's Elite A Tactical, Team-Based, Military Shooter

Connor Thomas Elite Team Leader/Operator

PSYOP A Game Designer's Blog

Community Forums The SOF Studios' Network

SOF Studios An Independent Game Developer

Putting The Tactical Back In Shooter Gaming

Undertaken by acknowledged experts from the gaming industry and elite Special Operations veterans, H-Hour's unique game design pushes innovation in the areas of core gameplay, community, and gaming analytics. Learn more about H-Hour >>

Introducing H-Hour's First Real World Hero

Connor is an Assault Team Leader for the most highly regarded combat unit in the U.S. Army, and the humble recipient of numerous decorations, including five Bronze Stars, one of which is distinguished by the Combat "V". Learn more about Connor >>

Follow David As He Develops H-Hour

PSYOP is the personal blog of SOF Studios' world-renowned games designer and shooter gaming luminary, David "DoctorBoom" Sears , whose insights and opinions derive from over two decades of working in the games industry. Visit PSYOP >>

Collaborate With Our Studio, Decorated Heroes, And Other Gamers

We have created an environment dedicated to communicating with our fans. Join us as we discuss H-Hour, authenticity, game design, this week's studio pick, and much, much more. Start collaborating >>

War Is Hell But Making Games Doesn't Have To Be

Led by elite Special Operations veterans and premier gaming experts, SOF Studios is focused on one simple goal: to create a tactical shooter franchise for the millions in clans around the globe demanding more. Go now >>

Recent Updates

H-Hour on Steam Games: Congratulations

Posted on Apr 03 2014 03:41 PM in General
On behalf of SOF Studios we'd like to thank our community for making this happen. This was based entirely on community support and your efforts and hard work resulted in a landslide victory for H-Hour.
Read More >>    107 comments   

H-Hour:Worlds Elite Now Live on Steam Greenligh...

Posted on Mar 25 2014 08:05 AM in General
H-Hour: Worlds Elite is now live on Steam Greenlight so gather your friends, get on Steam and vote it up!
Read More >>    20 comments   

This One ...is the End of Production

Posted on Mar 17 2014 11:43 PM in PSYOP
It’s always interesting to note the feelings one experiences at the end of a production cycle. As usual, I’m slightly annoyed with the few bugs we weren’t able to stamp out completely and there was never a shortage of ideas for improvement of the proof...
Read More >>    139 comments   

Recent Community Topics

18 April 2014 Claymores I dont have to baby sit.. - Even if it took 3-5 seconds, putting tripwires or sensors on claymores would be a nice feature.. Having the option to add wires and sensors,...
18 April 2014 Hostage idea - Instead of making him a playable bad guy, make seth luisi a hostage, everytime you free him, have him say, this is not the expurience i had in mind...
18 April 2014 Socom 3 was better than Socom 2 :) - I searched and seached for post like this but nope I not find one so yea I make this one!! I think that Socom 3 was better than Socom 2. One per...
18 April 2014 It's the PS4 and not the PS2 - First off, i was spent on Socom 2 long ago, so lets not rehash or recreate Socom 2 ripoff maps. And most of all, yes i liked demolition, as did...
18 April 2014 How about Prisioners? - And if we do so and add more complicated extraction prisoners on both sides?  3 seals and 3 savages are prisoners and must be...
18 April 2014 oh no a Buffalo -
17 April 2014 The Lobby: Ideas and Concepts - So this is an area I feel is VERY neglected in to...
17 April 2014 I just wanted to post a few videos of known, so... - Waseem from the EU  
17 April 2014 H-Hour "Hell To Pay" Soundtrack Beat - This is another Beat I made for the H-hour/Socom Community.. *****
17 April 2014 warehouse/Indoor map - Will there be a warehouse/Indoor map...ala chain reaction...that would be a nice addition..I thought that was a good map!

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