Jump to content

H-Hour Maps

H-Hour Maps

H-Hour Maps

H-Hour Maps

H-Hour Maps

Russ and H-Hour Maps

There’s a lot to be said for the intensity required to create something from nothing—to us it’s the same feeling you get when playing a game transports you to a different place—but we also get to research and think deeply about the place we’re making.


The church in Sismis is a focal point in many of the battles that erupt. Great cover and high ground, just don't get distracted by the rainbow of light coming through the stained glass windows!

Premier Map

Sismis was our first H-Hour map, a labor of love for the entire team. The Apothecary shown here features functioning doors and many points of entry and egress. Used well it can be a formidable stronghold for your team.


Our second of many maps to come, WolfRun is shaping up to be a map that encourages great close combat strafing wars. Players descend from their bases and meet head on.

Crossing the Waters

WolfRun is divided by a water feature. Careful, snipers and campers alike may venture to this side to catch you by surprise.

Recent Updates

H-Hour Community News - 11 July 2017

Posted on Jul 11 2017 07:52 AM in General
Hello H-Hour Community! Around the Studio: Hot, beautiful sunny days in the forecast! We have hit the summer months and I am encouraging the volunteers on the dev team to make sure they take some time off with their families this summer so the...
Read More >>    0 comments   

H-Hour Community News - 09 May 2017

Posted on May 09 2017 07:44 AM in General
Hello H-Hour Community! Around the Studio: The dev team are catching their breath while monitoring the stability of the game post upgrade to UE4 4.15; a major piece of work. With the great response from the community in providing dump files,...
Read More >>    0 comments   

H-Hour Community News - 13 February 2017

Posted on Feb 13 2017 12:16 PM in General
Hello H-Hour Community! Around the Studio: Happy to announce we have a new team member starting with our development team in the next week. Ahmed has agreed to take on map 6 for H-Hour. He is an avid SOCOMer, a recent game development program g...
Read More >>    1 comments   

Recent Community Topics

11 December 2017 Afterburner... - Does H Hour through a tantrum if we run the afterburner software? If the answer is "yes" is that only if we run it in Kernel mode?
13 November 2017 PETITION TO IMPROVE PERFORMANCE FPS GRAPHICS CA... -     Almost a year ago I sold my old gtx 970 and upgraded to a nitro sapphire rx 480 with the idea of ​​getting...
12 November 2017 Horrible ping in Europe after the last update - Since the last update, the ping has passed me from 50-70ms to 100-120ms on European servers and the truth is that it is quite unplay...
05 November 2017 Asia Server - Any plans of making a server in ASIA?  My ping is 200+ so it's easy to die in US or EU server...
21 October 2017 Controller Settings - If I connect my controller after I start H Hour, sensitivity does not work right. Also dead zone seems messed up.  I cannot rapid fi...
18 October 2017 Tom ? Investors ? Being positive - Hey guys , Great job at engaging the community this week, everyone is talking on twitter and Facebook about this game since then M...
18 October 2017 New game mode for beginners without losing clas... - Hello everyone, I am writing to make a proposal and know a little the opinion of everyone on this topic, when it develops a game, no doubt has...
18 October 2017 More Technical Than Bug - I have a standard hard drive, the game was greened up and started (probably less than 20 seconds) so I never got to the lobby screen from...
15 October 2017 No crouch and ladder animations. - As an old Socom Vet two things standout to me, the lack of a crouch function and the ladder climbing is clunky at best. I think in many ways the ga...
07 October 2017 crash of the game - Well since the last updates the game is giving me enough problems, it crashes and closes, I do not know where the source of the problem may be b...


SOFs Facebook