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H-Hour Maps

H-Hour Maps

H-Hour Maps

H-Hour Maps

H-Hour Maps

Russ and H-Hour Maps

There’s a lot to be said for the intensity required to create something from nothing—to us it’s the same feeling you get when playing a game transports you to a different place—but we also get to research and think deeply about the place we’re making.

Sismis

The church in Sismis is a focal point in many of the battles that erupt. Great cover and high ground, just don't get distracted by the rainbow of light coming through the stained glass windows!

Premier Map

Sismis was our first H-Hour map, a labor of love for the entire team. The Apothecary shown here features functioning doors and many points of entry and egress. Used well it can be a formidable stronghold for your team.

WolfRun

Our second of many maps to come, WolfRun is shaping up to be a map that encourages great close combat strafing wars. Players descend from their bases and meet head on.

Crossing the Waters

WolfRun is divided by a water feature. Careful, snipers and campers alike may venture to this side to catch you by surprise.

Recent Updates

Weekly "Quick Look" - 03 August 2015

Posted on Aug 03 2015 11:55 AM in General
Hello H-Hour community! ***** We’re working on doing a “Hot Fix” today to fix the game and round logic that was identified over the weekend***** Last Friday again saw an important patch that included several updates to H-Hour that will help contr...
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Weekly "Quick Look" - 27 July 2015

Posted on Jul 27 2015 10:34 AM in General
Hello H-Hour community! Friday saw the release of a small new patch. The development team is working on some larger content that will take them longer than one week to implement (including the beginnings of weapons tuning, new props for Factory, an...
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Weekly "Quick Look" - 20 July 2015

Posted on Jul 20 2015 10:54 AM in General
Last Friday we introduced a major update to H-Hour and we have spent the weekend reading and watching your feedback. This update introduced two key elements to the game. First, we presented the team's first pass on the third H-Hour map. This map, as vo...
Read More >>    356 comments   

Recent Community Topics

04 August 2015 the graphics... - i was wondering why the game is so graphically demanding? and will this situation be made better in the future? i have heard of people who have...
04 August 2015 What excatly does Altfire/Zoom do? - I have changed the config file to use the R1 on my PS3 controller for altfire/zoom and L1 & L2 for scrolling my weapons. When I use R1 with rif...
03 August 2015 Wanted to know what other specific PC joypads w... - Wanted to know what other specific PC joypads work for this game,ie     i.e logitec PC controllers  
03 August 2015 Weekly "Quick Look" - 03 August 2015 - Hello H-Hour community!
02 August 2015 can I turn off vibration on PS3 controller? - Anyway to turn off the rumble vibration on PS3 controllers?   Since this last patch with the weapons tuning, my controller is...
02 August 2015 need help - disregard I got it working
01 August 2015 Mic no longer works in game? - Up until a few days ago, my Mic worked fine in game and now nothing.. I can hear people talking fine and my Mic works fine in raidcall..anyone else...
31 July 2015 Patch Notes - Release 2.2.6.7 and Server Downtime - I will be bringing the servers down to apply the newest patch between 730-800PM EST. Please make sure you grab the updated build by restarting S...
30 July 2015 Server map cycle feedback wanted - At the moment, I am running two different cycles on the gaming servers for everyone, one cycle is the Factory 24/7 running all three game modes,...
29 July 2015 Game starts with black screen and audio. - I use an iMac with Parallels Desktop 10. I participated in the beta just fine, but when I tried to play after the more recent updates I now see...

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