"There’s a lot to be said for the intensity required to create something from nothing—to us it’s the same feeling you get when playing a game transports you to a different place—but we also get to research and think deeply about the place we’re making." - David Sears
"It’s my goal that the AI in MP modes have a demonstrable personality. Sure, a lot of that’s communicated through unique character animations but it’s also in their behavioral DNA. Just like in the real world, no two human targets are precisely the same." - David Sears
"Once the demo is complete, I plan on closely reviewing all the interesting ideas that people have generated the last few months." - David Sears
Core Gameplay & the Demo
"We’ve gotten tons of confirmation that we achieved the mission objective: Recapture the Magic." - David Sears
What's Missing Today in Games
"Bring back lobbies. Make creating and running clans easy--. Design game modes and maps that only work best when players work as teams. Don't spend money and time on creating features that inflate the importance of individuals--make successful teams the most important thing. Make communication easy in the game and outside the game." - David Sears
Posted on Feb 23 2015 12:32 PM in General
As always, we have a whole lot going on this week. There are tons of irons in the fire as we move closer and closer to the beta release of H-Hour. We hope this Quick Look offers some information about many of the different aspects of game development...
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Posted on Feb 16 2015 01:16 PM in General
Hello H-Hour community!
It's been an extremely busy week here at the studio. As you may know, we launched the alpha testing period on Thursday the 12th. Our alpha team has been granted access to an early build of H-Hour and they are helping to pro...
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Posted on Feb 09 2015 01:35 PM in General
Greetings H-Hour community,
The alpha round of testing is opening up to those backers on Thursday, February 12. It's hard to believe, but this week our first batch of community members will be seeing and playing an early build of the game in UE4....
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