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H-Hour Quotes

H-Hour Quotes

H-Hour Quotes

H-Hour Quotes

H-Hour Quotes

Working with Russ on H-Hour Maps

"There’s a lot to be said for the intensity required to create something from nothing—to us it’s the same feeling you get when playing a game transports you to a different place—but we also get to research and think deeply about the place we’re making." - David Sears

H-Hour AI

"It’s my goal that the AI in MP modes have a demonstrable personality. Sure, a lot of that’s communicated through unique character animations but it’s also in their behavioral DNA. Just like in the real world, no two human targets are precisely the same." - David Sears

Community Ideas

"Once the demo is complete, I plan on closely reviewing all the interesting ideas that people have generated the last few months." - David Sears

Core Gameplay & the Demo

"We’ve gotten tons of confirmation that we achieved the mission objective: Recapture the Magic." - David Sears

What's Missing Today in Games

"Bring back lobbies. Make creating and running clans easy--. Design game modes and maps that only work best when players work as teams. Don't spend money and time on creating features that inflate the importance of individuals--make successful teams the most important thing. Make communication easy in the game and outside the game." - David Sears

Recent Updates

Weekly "Quick Look" - March 2, 2015

Posted on Mar 02 2015 12:28 PM in General
Hello H-Hour community! February seems like it came and went incredibly quickly and here we are at the beginning of March. A lot was accomplished this month and we hope to accomplish even more in the month of March. It was another snowy week here in...
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Weekly "Quick Look" 23 February 2015

Posted on Feb 23 2015 12:32 PM in General
As always, we have a whole lot going on this week. There are tons of irons in the fire as we move closer and closer to the beta release of H-Hour. We hope this Quick Look offers some information about many of the different aspects of game development...
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Weekly "Quick Look" - 16 February 2015

Posted on Feb 16 2015 01:16 PM in General
Hello H-Hour community! It's been an extremely busy week here at the studio. As you may know, we launched the alpha testing period on Thursday the 12th. Our alpha team has been granted access to an early build of H-Hour and they are helping to pro...
Read More >>    171 comments   

Recent Community Topics

02 March 2015 Weekly "Quick Look" - March 2, 2015 - Hello H-Hour community!
23 February 2015 Weekly "Quick Look" 23 February 2015 - Hello H-Hour community!
16 February 2015 Weekly "Quick Look" - 16 February 2015 - Hello H-Hour community!
12 February 2015 2nd Screenshot - This one the terrorist in game - Sorry for the lateness but the team is busting their buns working on the dedicated and just got this up on the site for me now. Usual reminder t...
10 February 2015 New Screenshot - Introducing...... - As promised in our quick look this week, here is an in game screenshot of our latest addition to the SOF Team. Standard warnings, this is early...
09 February 2015 Weekly "Quick Look" - 09 February 2015 - Greetings H-Hour community,
02 February 2015 Weekly "Quick Look" - 2 February 2015 - Hello H-Hour community!
26 January 2015 Weekly "Quick Look" - 26 January 2015 - Hello H-Hour community!We have reached the final week in January which means that several exciting developments are just around the cor...
19 January 2015 Weekly "Quick Look" - 19 January 2015 - Hello H-Hour community!
12 January 2015 Weekly "Quick Look" - 12th January 2015 - Welcome back, H-Hour community!  All of us at SOF Studios are happy to b...


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