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H-Hour Maps

H-Hour Maps

H-Hour Maps

H-Hour Maps

H-Hour Maps

Russ and H-Hour Maps

There’s a lot to be said for the intensity required to create something from nothing—to us it’s the same feeling you get when playing a game transports you to a different place—but we also get to research and think deeply about the place we’re making.


The church in Sismis is a focal point in many of the battles that erupt. Great cover and high ground, just don't get distracted by the rainbow of light coming through the stained glass windows!

Premier Map

Sismis was our first H-Hour map, a labor of love for the entire team. The Apothecary shown here features functioning doors and many points of entry and egress. Used well it can be a formidable stronghold for your team.


Our second of many maps to come, WolfRun is shaping up to be a map that encourages great close combat strafing wars. Players descend from their bases and meet head on.

Crossing the Waters

WolfRun is divided by a water feature. Careful, snipers and campers alike may venture to this side to catch you by surprise.

Recent Updates

Weekly "Quick Look" - 23 November 2015

Posted on Nov 23 2015 11:00 AM in General
Hello H-Hour community! Friday’s patch introduced the new unranked respawn Elimination mode on Factory. New players can now jump on one of our respawn servers and get familiar with the map, weapons and third person game play without having to sit in...
Read More >>    106 comments   

Weekly "Quick Look" - 16 November 2015

Posted on Nov 16 2015 12:18 PM in General
Hello H-Hour community! Friday’s patch included some animation, ragdoll, adjustments behind the scenes to improve graphic settings for minimum spec systems using the Low setting in their graphic options and some other bug fixes. The developers also...
Read More >>    62 comments   

Weekly "Quick Look" - 09 November 2015

Posted on Nov 09 2015 12:50 PM in General
Hello H-Hour community! In the interest of transparency, I want to provide some insight into our patch process. Development is a complex process and developing with weekly patch goals makes the process even more challenging. Despite this, the st...
Read More >>    191 comments   

Recent Community Topics

29 November 2015 Need all streamers to post their twitch here! - Everybody who streams H-Hour post their Stream link, gathering info!   Twitch.tv/spab_rog
29 November 2015 Building a $700 PC! Input is welcomed. - Hey guys, I'm building a [close to] $700 PC for graphic design and H-Hour, and I need some input. Here are the specifications. Below I've listed...
27 November 2015 HHOUR MERCH - Community Funded/SOF APPROVED? - Hey Guys, I have some contacts in the printing industry and am curious if we could come to an agreement for the community. I would like...
26 November 2015 NEW Medley up includes Sismis Elimination - We wanted to at least get Sismis into your hands for your holiday so the Dev Testers helped me out today testing Sismis on Elimination mode to e...
26 November 2015 Server Downtime & Patch Notes - Release 2.4... - I will be rolling through updating servers starting at  9 PM EST...
25 November 2015 What would you like for server map rotation aft... - Hi all!   I assume you will want a couple of servers up running Extraction by itself. Just confirming that is true so please...
23 November 2015 Weekly "Quick Look" - 23 November 2015 - Hello H-Hour community!
20 November 2015 Server Downtime & Patch Notes - Release 2.4... - I will be rolling through updating servers starting at 3 PM Eastern....
20 November 2015 FPS loss Temple only - Since the new update I have been having problems with temple. I read from someone that they had the same issue but I tried deleting my saved fil...
19 November 2015 Consolidated Patch Notes by Quarter - To make things easy for infrequent visitors who want to look in one spot and see what changes have been implemented for H-Hour, I am adding a lo...


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