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H-Hour Maps

H-Hour Maps

H-Hour Maps

H-Hour Maps

H-Hour Maps

Russ and H-Hour Maps

There’s a lot to be said for the intensity required to create something from nothing—to us it’s the same feeling you get when playing a game transports you to a different place—but we also get to research and think deeply about the place we’re making.


The church in Sismis is a focal point in many of the battles that erupt. Great cover and high ground, just don't get distracted by the rainbow of light coming through the stained glass windows!

Premier Map

Sismis was our first H-Hour map, a labor of love for the entire team. The Apothecary shown here features functioning doors and many points of entry and egress. Used well it can be a formidable stronghold for your team.


Our second of many maps to come, WolfRun is shaping up to be a map that encourages great close combat strafing wars. Players descend from their bases and meet head on.

Crossing the Waters

WolfRun is divided by a water feature. Careful, snipers and campers alike may venture to this side to catch you by surprise.

Recent Updates

Weekly "Quick Look" - 23 November 2015

Posted on Nov 23 2015 11:00 AM in General
Hello H-Hour community! Friday’s patch introduced the new unranked respawn Elimination mode on Factory. New players can now jump on one of our respawn servers and get familiar with the map, weapons and third person game play without having to sit in...
Read More >>    74 comments   

Weekly "Quick Look" - 16 November 2015

Posted on Nov 16 2015 12:18 PM in General
Hello H-Hour community! Friday’s patch included some animation, ragdoll, adjustments behind the scenes to improve graphic settings for minimum spec systems using the Low setting in their graphic options and some other bug fixes. The developers also...
Read More >>    57 comments   

Weekly "Quick Look" - 09 November 2015

Posted on Nov 09 2015 12:50 PM in General
Hello H-Hour community! In the interest of transparency, I want to provide some insight into our patch process. Development is a complex process and developing with weekly patch goals makes the process even more challenging. Despite this, the st...
Read More >>    191 comments   

Recent Community Topics

23 November 2015 Weekly "Quick Look" - 23 November 2015 - Hello H-Hour community!
20 November 2015 Server Downtime & Patch Notes - Release 2.4... - I will be rolling through updating servers starting at 3 PM Eastern....
20 November 2015 FPS loss Temple only - Since the new update I have been having problems with temple. I read from someone that they had the same issue but I tried deleting my saved fil...
19 November 2015 Consolidated Patch Notes by Quarter - To make things easy for infrequent visitors who want to look in one spot and see what changes have been implemented for H-Hour, I am adding a lo...
16 November 2015 Weekly "Quick Look" - 16 November 2015 - Hello H-Hour community!
15 November 2015 Can my computer run H Hour? - When I play CS:GO I can get as high as 100+ fps. While playing H-Hour it hovers around 16-25 fps. I keep getting killed because of it. I underst...
14 November 2015 Tech guys help please - Hey guys, so I'm in the middle east for a little while and I'm having issues playing h hour. I can get speeds up to 3mbps but I assume all the serv...
14 November 2015 COMPLETE-Patch Notes for 14 November release -... - The build is ready and I will begin rolling it out first t...
12 November 2015 How do I collect log info for errors? - I've seen Devs asking for log info when people have errors and I was curious of how to find that info. I'm having a very annoying issue for...
11 November 2015 Steam Controller - Does this game support the Steam Controller?


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