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Posted on May 09 2017 07:44 AM in in General
Hello H-Hour Community! Around the Studio: The dev team are catching their breath while monitoring the stability of the game post upgrade to UE4 4.15; a major piece of work. With the great response from the community in providing dump files,...

Posted on Feb 13 2017 12:16 PM in in General
Hello H-Hour Community! Around the Studio: Happy to announce we have a new team member starting with our development team in the next week. Ahmed has agreed to take on map 6 for H-Hour. He is an avid SOCOMer, a recent game development program g...
Posted on Jan 09 2017 02:06 PM in in General
Hello H-Hour Community! Around the Studio: The team that works on H-Hour are amazingly resilient. They work on this title because it is their passion and despite it being a full-time second job for some of them. They recognize the pitfalls...


Posted on Dec 05 2016 01:16 PM in in General
Hello H-Hour Community! Patch News: Our community development team have released a hotfix and two patches since we last talked. These patches included a full reworking of the input systems for kbm and controllers and included the addition of th...
Posted on Oct 24 2016 12:32 PM in in General
Welcome back for more news on happening for H-Hour! Patch News: The development team worked through the weekend to get another large patch out for everyone. This one adds new player stats for tracking and points, improved killfeed information...


Posted on Oct 03 2016 11:29 AM in in General
Hello H-Hour Community! The development team rolled out another large patch Wednesday last week for everyone. There was a lot of new content in the patch including a complete rebuild of the framework for inputs to allow better customization for pla...
Posted on Sep 19 2016 10:48 AM in in General
Hello H-Hour Community! I really like some of the feedback I am seeing of late from current and new players. Some of the H-Hour community are letting me know they’re seeing new players in game these days. Some new players have reached out to say the...


Posted on Sep 06 2016 12:00 PM in in General
Hello H-Hour Community! I hope each and every one of you enjoyed your Labor Day weekend! The development team really stepped it up over the last few weeks and the result was a large and content rich patch being delivered last Thursday for ev...
Posted on Aug 22 2016 12:19 PM in in General
Hello H-Hour Community! The development team released a great patch last week that included a little bit of everything. The largest deliverable was the return of a Workshop that is bigger and better than ever before. Mappers now have access to all...


Posted on Aug 08 2016 11:58 AM in in General
Hello H-Hour Community! The Workshop tests have gone very well. It required a lot of dedicated hours from the team to get to this point where we could check off most of the boxes on the many changes introduced. Our test mappers had to convert thei...
Posted on Aug 01 2016 11:21 AM in in General
Hello H-Hour Community! The team had a busy week working on a first pass at updating the Workshop Editor and Uploader applications. The Workshop Editor is a separate application from our game but has numerous elements from the game itself that are...