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Welcome to PSYOP

PSYOP is the personal blog of 22-year, world-renowned games designer and H-Hour Creative Director, David "DoctorBoom" Sears. David has a lot of opinions, many of them derived from over two decades of working in the games industry. This is where he shares those. This blog is also where to look for discussion on the day-to-day design challenges of developing a tactical military shooter in the southern United States. Occasionally there will be pictures of his dog who also has some pretty strong opinions.

About David Sears

Creative director for the critically acclaimed and best-selling series of SOCOM: US NAVY SEALs games for Playstation 2 and PSP, David has also designed for many other genres. His first work, an adaptation of Harlan Ellison's "I Have No Mouth, And I Must Scream" was an award winning PC adventure game. His other titles include racing games, platform games and action adventures on a variety of consoles for developers including Virgin Games, Looking Glass Studios, Sony Computer Entertainment of America, Pseudo Interactive, and Ubisoft Montreal. He is currently the creative director for SOF Studios.

PSYOP

A Game Design Blog


Posted on Aug 13 2014 10:35 AM in in PSYOP
A couple of months ago I announced that we felt that we had generated all the gameplay videos from the proof of concept that we were going to create.

Posted on Jun 19 2014 01:31 PM in in PSYOP
A few weeks ago we stopped all work on the proof of concept. We had passed the point of diminishing returns. We had all the gameplay in place that we could reasonably expect and perhaps more significantly, we could not make the game look any better in...
Posted on Apr 21 2014 02:01 PM in in PSYOP
In my last blog I talked about wrapping up production on our proof of concept for H-Hour. At that point it was complete—scope-wise it more than met our intentions, i.e. to make fun happen in a classic gameplay style. We had completed almost every task...


Posted on Mar 17 2014 11:43 PM in in PSYOP
It’s always interesting to note the feelings one experiences at the end of a production cycle. As usual, I’m slightly annoyed with the few bugs we weren’t able to stamp out completely and there was never a shortage of ideas for improvement of the proof...
Posted on Feb 03 2014 05:36 PM in in PSYOP
Quite a lot has happened since my last blog. Really too much to quantify. The team has been working steadily and extended hours to bring this thing together and for what seemed like (subjectively) too long a time we were at a pre-alpha stage.


Posted on Oct 25 2013 12:20 PM in in PSYOP
Today when I got to the office, I resumed my quest to “make black smoke” particles. Most explosives generate black smoke and while I was able to create respectable white smoke like nobody’s business, no matter how black I painted source textures, the p...
Posted on Oct 10 2013 12:42 PM in in PSYOP
We've been a bit quiet, but that just translates to "busy" which is a good problem to have. Let's dig into the good stuff and catch everyone up to speed.


Posted on Aug 26 2013 05:41 PM in in PSYOP
Today’s update is actually a video blog that focuses on the level under construction for our demo. In fact, you’re probably watching that video rather than reading this, but for those of you who are reading, here’s some insight on the contents.
Posted on Aug 05 2013 01:05 PM in in PSYOP
The PayPal fundraising/Kickstarter extension campaign is wrapping up on August 8th. Shortly after that all backers who pledged through PayPal will be contacted with instructions on how to specify t-shirt sizes, versions of the game, and so on. While th...


Posted on Jul 22 2013 01:08 PM in in PSYOP
I think finishing a Kickstarter campaign is something like delivering a baby. Its an intense and exhausting experience but you are left with a pure bundle of joy and an almost indescribable excitement from pondering what this joy will grow up to be. Fi...
Posted on Jun 05 2013 03:00 PM in in PSYOP
A funny thing happened on the way to making H-Hour—we made a Kickstarter video. Now, making movies is not my favorite endeavor but it’s not the most loathed either. What I really like to do is make games. There are sometimes little movies contained wit...