H-Hour: World's Elite
Custom Map Workshop
In recognition of the hundreds of messages we have received from our community requesting the ability to create custom maps for H-Hour, the development team undertook a major project to create a Workshop for this purpose. We are proud to announce the release of our 4.15.3 version of the tools for Workshop and look forward to seeing the creativity of our community map makers.
Mappers submit their content using the tools noted in the Workshop Tools section below. Our Uploader allows them to merge their content with their game files so they can check things out in a User Created room.
When a mapper is confident their map is feature complete, play worthy and ready to be tested by SOF Development, send a msg to email@example.com with the map information. We will teat and provide feedback. It is important for mappers to be aware that since this impacts development time, only complete maps should be flagged for review.
When custom maps are approved, they will be uploaded to the game and released as DLC with a future patch.
H-Hour Subscriber App for OLD Workshop Users
We are leaving the old Subscriber app available for any community members who were still subscribed to maps on the old workshop and would like to remove them from their hard drive. Download the app and when an error msg is displayed (says outdated version), just click Yes/OK and go back on the Subscriber window and begin Unsubscribing from the maps.NOTE: This does not remove those maps that were previously synchronized into your game files. To fix this:
1. Go to the following folders:
/Steam/steamapps/common/H-Hour: Worlds Elite/HHourGame/Content and delete WorkshopContent folder
/Steam/steamapps/common/H-Hour: Worlds Elite/HHourGame/Content/Maps and delete Workshop folder
2. Then run verify (right click game, select Properties, click on Local Files tab, click on Verify integrity of game cache,lists all your subscribed maps
Unzip, run and allow access through your firewall, click OK to close Error msg, then view, resub or unsub to any of the older maps you might still have from the previous Workshop.
H-Hour Workshop Tools for Map Creators
SOF Studios is happy to release an updated version of our Workshop tools. As always, we provide these tools for the use of map authors on an "as is" basis. We will provide support for our Workshop Apps and the H-Hour game features within. However, we do not provide support for Unreal Engine, its requirements or education on its use, or on the map making process itself. If you require assistance with UE4, please visit the Epic forums or search online. There are many videos and tutorials available for these subjects.
To create content for H-Hour you will need to download UE4 and install version 4.15.3 of the engine. Because of the significant number of changes to the build process, migration process and the addition of many new features, all Creators (whether new or old) MUST read the provided Workshop Guide if they hope to be successful in creating map content with the new H-Hour Editor.
The new Workshop Editor was created to allow mappers to migrate their former UE4 - 4.11.2 engine content to 4.15.3 and to allow new mappers to create content. All mappers can now use the Uploader tool to merge their maps into their own game files for testing purposes. Make sure you read and understand the guide before beginning the process of migrating your maps. Doing so will save you hours of unnecessary cleanup afterwards.
The new Workshop Editor also improves the packaging process and rejects packaging of content that does not meet file structure requirements. It is the responsibility of Map Creators to closely monitor their packaging logs so they identify rejects due to structure errors or missing or incompatible file errors in their content.
The Workshop Editor is now fully integrated into our game and access to certain features were enabled. This allows creators more flexibility in game modes use and access to map options. It also comes with the requirement that Creators must now mirror H-Hour's level design structure when creating levels. This means all community maps MUST now have an Elimination game mode as their main level and from that add sub levels to enable additional game modes they may want. So every community map will have at least an Elimination game mode as their main map.
- Creators can add sub-levels to their main map to deploy map versions running any or all of the following game modes; Extraction, Sabotage, Demolition and Breach. Special settings required to enable bomb spawns, plant zones, breaches and hostages are noted in the guide.
- Creators have been provided with a blueprint to allow access to H-Hour's door action and sound (experimental) feature.
- Creators have been provided with the necessary tools and instructions for adding ladders and jump to climb to their maps.
- Creators have been provided with a blueprint to allow the addition of breachable walls.
- Creators have been provided with a blueprint so they can create and deploy destructibles such as blown bridges or other assets.
- Creators have been provided with blueprints to allow access to H-Hour's breakable lights, point and spot light feature.
- Creators have been provided with blueprints to allow access to H-Hour's water volume feature so player's can enter water and splash on your map.
- Creators have been provided access to load their own loading screen for their map game modes.
The H-Hour Uploader has also been updated to reflect new validities to enforce map content requirements and protect existing Workshop content from Creator mishaps. Make use of the "?" help added to each field to ensure the file paths you enter are correct. This will not prevent Creators from uploading content that does not work but it does protect the integrity of the files so other mappers content is not overwritten accidentally. We will continue to monitor and work with those mappers who upload broken content to the Workshop.
The Workshop Guide has gone through a significant overhaul. With new features comes new complexities so it is critical all Creators read and use the guide. Map mapping in UE4 is a time consuming and lengthy task. Use of the guide will help you be successful. We tested with some using and others not using the guide. Those who did not, significantly added to the time and energy needed to make their maps workable in H-Hour.
Welcome to the H-Hour mapping community!
H-Hour Workshop Applications (Editor for 4.15.3) NEW: Adds ladder and jump to climb functionality!:
WorkshopApp Editor Files for Creating Map Content (version October 2017)