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SOF Studios

SOF Studios (SOFs) is an indie games studio led by retired Special Operations veterans and world-renowned creatives.

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H-Hour: World's Elite

Custom Map Workshop


Introduction

In recognition of the hundreds of messages we have received from our community requesting the ability to create custom maps for H-Hour, the development team undertook a major project to create a Workshop for this purpose. We are proud to announce the initial release of this Workshop and look forward to seeing the creativity of our community map makers.


Downloading Community Maps

From the Steam Library/Games menu, click on H-Hour: World's Elite so it shows our associated content.

On the far right under Links, click on Community Hub.

In the Hub, click on the tab marked "Workshop" to access the main page.

From there, click on the "Browse^" menu and select "Items", as shown in the image below.

You will now see a Preview of [u]all the public maps[/u] available for download (see below image).

To select a particular map for download, you will need to click on it's preview and go to the maps page.

Once on the maps page, click the big green Subscribe button to start downloading the map. Subscribing tells Steam to automatically keep your map up to date should the author upload a newer version.

After all your downloads are done, jump on a community map server and have fun!


H-Hour Subscriber App for Workshop Users

SOF Studios is happy to release a handy Workshop App that will help community members manage their current subscriptions within the Workshop. This app:

*lists all your subscribed maps

*allows you to resubscribe to any map that did not load properly

*allows you to unsubscribe to any map you no longer want.

H-Hour Workshop Subscriber App

Unzip, run and allow access through your firewall, then view, resub or unsub to any map in the Workshop.

NOTE: Unsubscribing removes the subscription so you no longer receive updates to the map but it does not remove the workshop map from your game files. To completely remove, you need to go to the two locations below and delete that maps corresponding content (drive may be different, this is the standard location for Steam).

C:\Program Files (x86)\Steam\steamapps\common\H-Hour Worlds Elite\HHourGame\Content\Maps\Workshop

Remove the "mapname".ini file and the "mapname".umap file for the map you no longer want.

C:\Program Files (x86)\Steam\steamapps\common\H-Hour Worlds Elite\HHourGame\Content\WorkshopContent

Remove the "mapname" folder.


H-Hour Workshop 2.0 Tools for Map Creators

SOF Studios is happy to release an updated version of our Workshop tools. As always, we provide these tools for the use of map authors on an "as is" basis. We will provide support for our Workshop Apps and the H-Hour game features within. However, we do not provide support for Unreal Engine, its requirements or education on its use, or on the map making process itself. If you require assistance with UE4, please visit the Epic forums or search online. There are many videos and tutorials available for these subjects.

To create content for H-Hour you will need to download UE4 and install version 4.11.2 of the engine. Because of the significant number of changes to the build process, migration process and the addition of many new features, all Creators (whether new or old) MUST read the provided Workshop Guide if they hope to be successful in creating map content with the new H-Hour Editor.

The new Workshop Editor was created to greatly improve the process of migrating content from both the older H-Hour Editor engine versions (now done by Copy) and from the base UE4 - 4.11.2 engine itself (Merge). Make sure you read and understand this section of the guide before beginning the process of migrating your maps. Doing so will save you hours of unnecessary cleanup afterwards.

The new Workshop Editor also improves the packaging process and rejects packaging of content that does not meet file structure requirements. It is the responsibility of Map Creators to closely monitor their packaging logs so they identify rejects due to structure errors or missing or incompatible file errors in their content.

The Workshop Editor is now fully integrated into our game and access to certain features were enabled. This allows creators more flexibility in game modes use and access to map options. It also comes with the requirement that Creators must now mirror H-Hour's level design structure when creating levels. This means all community maps MUST now have an Elimination game mode as their main level and from that add sub levels to enable additional game modes they may want. So every community map will have at least an Elimination game mode as their main map.

Creators can add sub-levels to their main map to deploy map versions running any or all of the following game modes; Extraction, Sabotage, Demolition and Breach. Special settings required to enable bomb spawns, plant zones, breaches and hostages are noted in the guide.

Creators have been provided with a blueprint to allow access to H-Hour's door action and sound (experimental) feature.

Creators have been provided with a blueprint to allow the addition of breachable walls.

Creators have been provided with a blueprint so they can create and deploy destrucibles such as blown bridges or other assets.

Creators have been provided with blueprints to allow access to H-Hour's breakable lights, point and spot light feature.

Creators have been provided access to load their own loading screen for their map game modes.

The H-Hour Uploader has also been updated to reflect new validities to enforce map content requirements and protect existing Workshop content from Creator mishaps. Make use of the "?" help added to each field to ensure the file paths you enter are correct. This will not prevent Creators from uploading content that does not work but it does protect the integrity of the files so other mappers content is not overwritten accidentally. We will continue to monitor and work with those mappers who upload broken content to the Workshop.

The Workshop Guide has gone through a significant overhaul. With new features comes new complexities so it is critical all Creators read and use the guide. Map mapping in UE4 is a time consuming and lengthy task. Use of the guide will help you be successful. We tested with some using and others not using the guide. Those who did not, significantly added to the time and energy needed to make their maps workable in H-Hour.

Disclaimer: As testing was limited to a small group, bugs and/or guide change needs may still exist. Please report any issues you find in the Workshop area of our forums so we can determine if future updates are required.

Welcome to the H-Hour mapping community!

Guides/Tutorials:

H-Hour Workshop Guide V7.4

H-Hour Workshop Applications:

WorkshopApp Editor Files for Creating Map Content (version August 2016)

WorkshopApp Uploader

Workshop Sound Cue Metal Assets

Workshop Breach Assets

Workshop Breakable Lights Assets