On several maps having a full room of 16 players drastically drops frames. I can play just fine solid 60fps on the most clustered maps in a 4v4 but when it's an 8v8, without any gunfire or explosions there is a consistent 20-30fps dip.
Can something be done about this? Before anyone asks, multiple PCs, can reach up to 400fps sometimes. But having a full 16 vs having a 4v4 literally makes a 30fps difference, especially on my lower end PCs.
Can we get lower poly characters or something? In Super Mario 64 on the Nintendo64 there was two mario models. A highpoly mario (default) and a low poly mario which only appeared during certain specific areas or when mario was too far away (too much clutter on screen) to prevent any sort of lag.
I think HHour could benefit GREATLY from having low/high poly characters at certain distance.